Music For Games
Lumera Numbera's Puzzle Pop!
March 2024 - tonyfinale
A slightly bouncy, chill and comfy track to play in the background while you think about how to pop the dice.
Shovel Pirate
February 2024 - Neutronized
Instruments with warmer tones, marimbas and an organ were among the sounds used to complement the game's happy, cute and comforting atmosphere.
Tetranome
October 2023 - Team Spontaneous Combustion
The aim was to go for chill with some energy to balance the time-based nature of our puzzle game. Made within 72 hours for Ludum Dare 54: Limited Space.
Slime Labs 3
March 2023 - Neutronized
A cool, slick game needs a cool, slick soundtrack with a wispy triangle wave.
Fruity Feline
March 2023 - tonyfinale
A cute game about a cat collecting fruits! I wanted to go for a mix of synth and acoustic and pitch bent some vibraphones to give it a hint of a "meow" sound in the melody.
Scrapped!
February 2023 - Team Spontaneous Combustion
A funky little soundtrack for a game about a robot's survival in a junkyard. Made within 72 hours for Ludum Dare 52: Harvest.
Definitely Poker
December 2021 - tonyfinale
A poker game where you can tweak the odds in your favour needs a chill soundtrack with synths, a bit of piano and square waves.
Spring Tale
May 2021 - Team Spontaneous Combustion
A cute little puzzle game about a springtail underground. To complement the game's charm, orchestral soundfonts including oboe, marimba and flute were used. Made within 72 hours for Ludum Dare 48: Deeper and Deeper.
Star Tetronimo
April 2021 - tonyfinale
A puzzle game where you match and place Tetris pieces while racing against the clock. For the soundtrack, sax and synth were incorporated with swing and groove beats.
Color Coded
October 2020 - Team Spontaneous Combustion
A platformer with lots of colour and rapidly changing weapons. The soundtrack incorporates some buzzier sounds like acid bass and a filtered sawtooth in a laid back atmosphere. Made within 72 hours for Ludum Dare 47: Stuck in a Loop.
Overstock
May 2020 - Team Spontaneous Combustion
Control a pet cleaning monster by feeding it cleaning supplies, all while keeping it away from other customers in the store.
This was the most amount of tracks that were composed and used for a jam game. It was important to capture that smooth retail music sound with a video game edge. The soundtrack includes organ, square 25 waves and saxophone.
Made within 72 hours for Ludum Dare 46: Keep it Alive.
Probably Poker
March 2020 - tonyfinale
It's poker, but with health! Orchestral soundfonts were used for a relaxing, bar-at-night sort of vibe. Lots of sax, piano and double-bass to be had.
CosmiCraft
October 2019 - Team Spontaneous Combustion
Assemble your ship from the parts of defeated enemies and defeat all 3 bosses to win! For the game theme, multiple layers were composed that would play as you assembled more parts. Sine waves and lots of synths were used to capture that "alone in outer space" feeling.
Made within 72 hours for Ludum Dare 45: Start with Nothing.
Vital Operations
April 2019 - Team Spontaneous Combustion
A silly game where you are a doctor transplanting your organs into your patients. To complement the game's goofier tone, slap bass and organs were used for the game theme. Made within 72 hours for Ludum Dare 44: Your Life is Currency
Daycare Dilemma
August 2018 - Team Spontaneous Combustion
Keep babies and kittens happy in this chaotic endless management game where everything arrives by conveyor belt. The soundtrack was made to be light and happy with lots of chiptune and ORG waves, plus some music box for the game over theme.
Made within 72 hours for Ludum Dare 42: Running Out of Space.
Love Love! Space Attack
April 2018 - Team Spontaneous Combustion
A space ranger tries to romance a girl in the midst of an alien war. Made within 72 hours for Ludum Dare 41: Two Incompatible Genres.
As the genres combined were bullet hell and dating sim, it was important that the soundtrack be a blend of both the dating sim and bullet hell styles, especially in the game theme.
Quad & Cycl
July 2017 - Team Spontaneous Combustion
A puzzle-platformer where you guide two plugs to their charging stations. While the soundtrack was released over a year later, the game itself was released at the end of July. For this soundtrack, lots of delays and heavy percussion were used for a more industrialistic atmosphere.
Made within 72 hours for Ludum Dare 39: Running Out of Power.
Terraform
May 2017 - Team Spontaneous Combustion
Gather resources and build structures all day as you set up camp after crash-landing on an island. Watch out for creatures at night that come out to play. As such, both day and night cycle themes were created with chiptune and synth sounds.
Made within 72 hours for Ludum Dare 38: A Small World.
Spellbound
December 2016 - Team Spontaneous Combustion
A topdown puzzle game that takes place in a library, where every book is not as it reads. The soundtrack leans on atmosphere with tones of mystery and comfort.
Made within 72 hours for Ludum Dare 37: One Room.
Angler
October 2016 - Team Spontaneous Combustion
Play as an anglerfish getting a bite to eat by any means necessary. To capture the underwater sound, sine waves with heavy release were used amidst square waves.
Made in 9 days for GBJam5.
Downstage Draft
June 2016 - Team Spontaneous Combustion
A platformer that kicked off the start of Team Spontaneous Combustion. A boy wanders backstage in the middle of a show only to discover the strange creatures and structures that lurk behind the stage. The soundtrack uses a mix of ORG waves and PEPOfont and TetraPulse sounds for PxTone.
Made in 7 days for Kongregate Game Jam.